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Grimorium Mortis

Grimorium Mortis

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Devlog

  • Changing game name to 'Grimorium Mortis'
    September 08, 2025 by Biim_Games
    It's finally time to leave our temporarily name, Grim Grimoire, assigned during the game jam that inspired the creation of this game. While I really like the name, I have been pointed out many times a... Continue reading
  • Grimorium Mortis - Designed around Community Engagement
    February 07, 2025 by Biim_Games#Culture, #Goals, #Features, #Grimorium Mortis
    [ ENGLISH VERSION ] [ VERSIONE ITALIANA ] [ ENGLISH ] I have participated in the Construct Jam 2025, where the theme was "Though Choice" and I have created Grim Grimoire (later renamed in Grimorium Mo... Continue reading
  • Core Game Development Roadmap
    February 05, 2025 by Biim_Games
    1
    #roadmap
    EDIT (22/02/2025): All core Mechanics have been developed and present in the game since version 0.16.0. These are the features that will be developed and conclude the core game. When these features wi... Continue reading
  • Grim Grimoire - Deck Building Game (Map Exploration First Test)
    January 25, 2025 by Biim_Games
    1
    #Map Exploration
    I couldn't add this part during the Construct Game Jam of this year, because I didn't had much time to work on the project, so I spent a few hours now to create the base of what supposed to be in the... Continue reading
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